# Plugins on Windows

- [Photorealistic Render](/vr/plugins-on-windows/photorealistic-render.md)
- [How to use](/vr/plugins-on-windows/photorealistic-render/how-to-use.md)
- [How to configure](/vr/plugins-on-windows/photorealistic-render/how-to-configure.md)
- [Features](/vr/plugins-on-windows/photorealistic-render/features.md)
- [Sample](/vr/plugins-on-windows/photorealistic-render/sample.md)
- [Physics](/vr/plugins-on-windows/physics.md)
- [How to use](/vr/plugins-on-windows/physics/how-to-use.md): In this section we're focused on how you can make the plugin working, and how to make rigid bodies on the scene.
- [How to configure](/vr/plugins-on-windows/physics/how-to-configure.md): In this section we'll discuss how you can configure the Bullet plugin.
- [Features](/vr/plugins-on-windows/physics/features.md): In this section we'll learn about the cool features that the Bullet plugin provides. At the end of the section you'll be able to control your RigidBody's parameters and properties on your scene.
- [Samples](/vr/plugins-on-windows/physics/samples.md): In this section we'll look into the premade samples (apePhysicsSimulation). We have 6 configuration, and each can give you some hints about the proper way of using the plugin.
- [Demo video](/vr/plugins-on-windows/physics/demo-video.md)
