Choose a Target Directory and click Clone. When the cloning finished close Git.
Open CMake
Click Browse Source... and select ApertusVR folder. Than click Browse Build... and select a folder for the binaries.
Click Generate and select Visual Studio 15 2017 Win64, then click Finish.
After the process completed close CMake.
Open the folder where the binaries were built
Here can be found the apertusVR.sln file.
aperusVR.sln
Open it with Visual Studio, set the Solution configuration to release and build the project.
set to release
build the solution
CMake
The source code of ApertusVR uses CMAKE, which gives you the opportunity to use an IDE or platform of your choice.
Git
The "master" branch is considered stable, at all times. The "develop" branch is the one where all contributions must be merged before being promoted to master. If you plan to propose a patch, please pull-request it into the "develop" branch, or its own feature branch. Direct commit to "master" are not permitted.
C++ coding style
The #define Guard
All header files should have #define guards to prevent multiple inclusion. The format of the symbol name should be <APE>_<PLUGINNAME>_H.