> For the complete documentation index, see [llms.txt](https://apertus.gitbook.io/vr/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://apertus.gitbook.io/vr/installation/windows.md).

# Windows

## Hardware Requirements

Your hardware requirements depend on the asset You plan to build with our engine. Of course the more complicated your asset is, the more computing power You have to deliver for your asset. This computing power defines your hardware requirement.

## SDK

Download our SDKs from [here](https://github.com/MTASZTAKI/ApertusVR/releases/tag/v0.9).

## Building from source

1\. Clone repository

```
$ git clone -b develop --single-branch https://github.com/MTASZTAKI/ApertusVR.git
```

2\. Configure ApertusVR using [cmake-gui](https://cmake.org/runningcmake/) or [ccmake ](https://cmake.org/runningcmake/)by toggling and setting options. For tying out TesterPlugin and TesterSample, in a simple scenario, select only the following variables in CMake:

* APE\_PLUGIN\_AssimpAssetLoader
* APE\_PLUGIN\_OgreRender
* APE\_PLUGIN\_OgreRender\_HydraxNew
* APE\_PLUGIN\_OisUserInput
* APE\_PLUGIN\_Tester
* APE\_SAMPLE\_Tester

3\. Generate project files using [cmake](https://cmake.org/)

4\. Open the generated project and **build** it in the IDE you have selected previously at [cmake ](https://cmake.org/)configuration

6\. Build the project

For further development, check out our [First Steps](/vr/developers/getting-started.md) guide
