Windows
Last updated
Last updated
Your hardware requirements depend on the asset You plan to build with our engine. Of course the more complicated your asset is, the more computing power You have to deliver for your asset. This computing power defines your hardware requirement.
Download our SDKs from .
1. Clone repository
2. Configure ApertusVR using or by toggling and setting options. For tying out TesterPlugin and TesterSample, in a simple scenario, select only the following variables in CMake:
APE_PLUGIN_AssimpAssetLoader
APE_PLUGIN_OgreRender
APE_PLUGIN_OgreRender_HydraxNew
APE_PLUGIN_OisUserInput
APE_PLUGIN_Tester
APE_SAMPLE_Tester
6. Build the project
3. Generate project files using
4. Open the generated project and build it in the IDE you have selected previously at configuration
For further development, check out our guide