Apertus
  • Documentation
  • Introduction
    • Definitions
      • Coordinate systems
      • Primitives
    • Features
      • Basic
        • Nodes
        • Light sources
        • Geometries
        • Primitives
        • Texts
      • Environment simulation
        • Water
        • Sky
        • Terrain
      • Browser
      • UI technologies
        • HTML UI
        • Presentation
        • Gallery
      • PointCloud
      • 360
        • 360 Images
        • 360 Videos
      • 3D Model Formats
      • Scene Sharing
        • Multiplayer
      • Video and Voice Chat
      • Hand Tarcking
        • Leap Motion
      • Head Tracking
        • Fob
      • Displays
        • Multi Display
        • Cave System
        • HMDs
      • Industry
        • IoT, and Sensors
        • Robot monitoring
        • Robot calibration
  • Developers
    • Development Cycle
    • Architecture
      • Project folders
      • Configuration ecosystem
    • API
      • C++ API
      • JavaScript API
      • HTTP REST API
    • Getting Started
      • Creating a plugin
      • Creating a sample
  • Contribute
    • Report a Bug
    • Suggest a Feature
  • Tutorial - How to visualize CAD models in VR
    • Introduction
    • Import CAD Models
    • Convert CAD Models
    • Create Low-poly from CAD Models
    • Create Photorealistic CAD Models
  • Plugins - Photorealistic Render
  • Plugins - Physics
  • Tutorial - How to visualize Tensorflow training in VR
  • Tutorial - Virtual Learning Factory Toolkit Gamification
  • Overview
    • Introduction
    • Architecture
    • Use Cases
  • Installation
    • Windows
    • Android
      • How to use
      • Writing an application
    • MacOS
  • Build
    • Windows
      • How to build the source on Windows
    • Android
    • MacOS
  • Plugins on Windows
    • Photorealistic Render
      • How to use
      • How to configure
      • Features
      • Sample
    • Physics
      • How to use
      • How to configure
      • Features
      • Samples
      • Demo video
  • Plugins on Android
    • Java Native Interface
      • How to use
      • Extending the API
    • Filament render
      • How to use
      • How to configure
      • Developers
  • Plugins on MacOS
    • Untitled
  • Samples on Windows
    • Deep learning
      • Untitled
      • Use the Fastai-PythorchVR Sample
      • Use the HTTP API
      • Create HTTP Requests from Python
      • Demo video
    • Virtual Learning Factory Toolkit Gamification
      • Installation
      • Lobby - User Interface
      • Local - User Interface
      • Student - User Interface
      • Teacher - User Interface
      • VLFT Gamification Session
      • VR Mode
  • Virtual Learning Factory Application
    • Installation on Windows
    • Installation on Apple
    • Lobby
    • Single Player
    • Multi Player - Student
    • Multi Player - Teacher
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On this page
  • Hardware Requirements
  • SDK
  • Building from source
  1. Installation

Windows

PreviousUse CasesNextAndroid

Last updated 4 years ago

Hardware Requirements

Your hardware requirements depend on the asset You plan to build with our engine. Of course the more complicated your asset is, the more computing power You have to deliver for your asset. This computing power defines your hardware requirement.

SDK

Download our SDKs from .

Building from source

1. Clone repository

$ git clone -b develop --single-branch https://github.com/MTASZTAKI/ApertusVR.git

2. Configure ApertusVR using or by toggling and setting options. For tying out TesterPlugin and TesterSample, in a simple scenario, select only the following variables in CMake:

  • APE_PLUGIN_AssimpAssetLoader

  • APE_PLUGIN_OgreRender

  • APE_PLUGIN_OgreRender_HydraxNew

  • APE_PLUGIN_OisUserInput

  • APE_PLUGIN_Tester

  • APE_SAMPLE_Tester

6. Build the project

3. Generate project files using

4. Open the generated project and build it in the IDE you have selected previously at configuration

For further development, check out our guide

here
cmake-gui
ccmake
cmake
cmake
First Steps