Windows
Your hardware requirements depend on the asset You plan to build with our engine. Of course the more complicated your asset is, the more computing power You have to deliver for your asset. This computing power defines your hardware requirement.
1. Clone repository
$ git clone -b develop --single-branch https://github.com/MTASZTAKI/ApertusVR.git
- APE_PLUGIN_AssimpAssetLoader
- APE_PLUGIN_OgreRender
- APE_PLUGIN_OgreRender_HydraxNew
- APE_PLUGIN_OisUserInput
- APE_PLUGIN_Tester
- APE_SAMPLE_Tester
4. Open the generated project and build it in the IDE you have selected previously at cmake configuration
6. Build the project
Last modified 2yr ago