VR Mode
Last updated
Last updated
The VLFT Gamification Application supports the following two standards for enabling the VR Mode on various VR HMDs: 1: OpenVR for HTC Vive and Oculus Rift 2: OpenXR for Windows Mixed Reality Headsets
The OpenVR Plugin of ApertusVR can be used for visualizing a real manufacturing system during a VLFT Gamification Session. The following configurations provide sample how to utilize the OpenVR Plugin of ApertusVR during a VLFT Gamification Session. https://github.com/MTASZTAKI/ApertusVR/blob/bb69eac9cba66c5c1a8076871d6de1bc9a32893f/samples/virtualLearningFactory/studentHtcVive/apeCore.json https://github.com/MTASZTAKI/ApertusVR/blob/bb69eac9cba66c5c1a8076871d6de1bc9a32893f/samples/virtualLearningFactory/studentHtcVive/apeOgreRenderPlugin.json Based on the above-mentioned configurations the following two configuration can be modified in the installation folder of VLFT Gamification: c:\VLFT_Gamification\13\samples\virtualLearningFactory\apeCore.json c:\VLFT_Gamification\13\samples\virtualLearningFactory\apeOgreRenderPlugin.json
The OpenXR Plugin of ApertusVR can be used for visualizing a real manufacturing system during a VLFT Gamification Session. The following configurations provide sample how to utilize the OpenXR Plugin of ApertusVR during a VLFT Gamification Session. https://github.com/MTASZTAKI/ApertusVR/blob/0.9.1/samples/hmd/openXR/apeCore.json https://github.com/MTASZTAKI/ApertusVR/blob/0.9.1/samples/hmd/openXR/apeOgreRenderPlugin.json Based on the above-mentioned configurations the following two configuration can be modified in the installation folder of VLFT Gamification: c:\VLFT_Gamification\13\samples\virtualLearningFactory\apeCore.json c:\VLFT_Gamification\13\samples\virtualLearningFactory\apeOgreRenderPlugin.json