VR Mode

The VLFT Gamification Application supports the following two standards for enabling the VR Mode on various VR HMDs: 1: OpenVR arrow-up-rightfor HTC Vive and Oculus Rift 2: OpenXRarrow-up-right for Windows Mixed Reality Headsets

The OpenVR Plugin of ApertusVR arrow-up-rightcan be used for visualizing a real manufacturing system during a VLFT Gamification Session. The following configurations provide sample how to utilize the OpenVR Plugin of ApertusVRarrow-up-right during a VLFT Gamification Session. https://github.com/MTASZTAKI/ApertusVR/blob/bb69eac9cba66c5c1a8076871d6de1bc9a32893f/samples/virtualLearningFactory/studentHtcVive/apeCore.jsonarrow-up-right https://github.com/MTASZTAKI/ApertusVR/blob/bb69eac9cba66c5c1a8076871d6de1bc9a32893f/samples/virtualLearningFactory/studentHtcVive/apeOgreRenderPlugin.jsonarrow-up-right Based on the above-mentioned configurations the following two configuration can be modified in the installation folder of VLFT Gamification: c:\VLFT_Gamification\13\samples\virtualLearningFactory\apeCore.json c:\VLFT_Gamification\13\samples\virtualLearningFactory\apeOgreRenderPlugin.json

The OpenXR Plugin of ApertusVRarrow-up-right can be used for visualizing a real manufacturing system during a VLFT Gamification Session. The following configurations provide sample how to utilize the OpenXR Plugin of ApertusVR arrow-up-rightduring a VLFT Gamification Session. https://github.com/MTASZTAKI/ApertusVR/blob/0.9.1/samples/hmd/openXR/apeCore.jsonarrow-up-right https://github.com/MTASZTAKI/ApertusVR/blob/0.9.1/samples/hmd/openXR/apeOgreRenderPlugin.jsonarrow-up-right Based on the above-mentioned configurations the following two configuration can be modified in the installation folder of VLFT Gamification: c:\VLFT_Gamification\13\samples\virtualLearningFactory\apeCore.json c:\VLFT_Gamification\13\samples\virtualLearningFactory\apeOgreRenderPlugin.json

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