> For the complete documentation index, see [llms.txt](https://apertus.gitbook.io/vr/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://apertus.gitbook.io/vr/samples/virtual-learning-factory-toolkit-gamification/vr-mode.md).

# VR Mode

The VLFT Gamification Application supports the following two standards for enabling the VR Mode on various VR HMDs:\
1: [OpenVR ](https://www.steamvr.com/en/)for HTC Vive and Oculus Rift\
2: [OpenXR](https://www.khronos.org/openxr/) for Windows Mixed Reality Headsets

{% embed url="<https://www.youtube.com/watch?v=3cd4thZ-Dw0&list=PLMFKeF-URkJqHTYf4b8KM9GQTOuBV5X1K&index=41>" %}

\
The [OpenVR Plugin of ApertusVR  ](https://github.com/MTASZTAKI/ApertusVR/tree/0.9.1/plugins/hmd/openVR)can be used for visualizing a real manufacturing system during a VLFT Gamification Session.\
The following configurations provide sample how to utilize the [OpenVR Plugin of ApertusVR](https://github.com/MTASZTAKI/ApertusVR/tree/0.9.1/plugins/hmd/openVR) during a VLFT Gamification Session. \
<https://github.com/MTASZTAKI/ApertusVR/blob/bb69eac9cba66c5c1a8076871d6de1bc9a32893f/samples/virtualLearningFactory/studentHtcVive/apeCore.json>\
<https://github.com/MTASZTAKI/ApertusVR/blob/bb69eac9cba66c5c1a8076871d6de1bc9a32893f/samples/virtualLearningFactory/studentHtcVive/apeOgreRenderPlugin.json>\
Based on the above-mentioned configurations the following two configuration can be modified in the installation folder of VLFT Gamification:\
c:\VLFT\_Gamification\13\samples\virtualLearningFactory\apeCore.json\
c:\VLFT\_Gamification\13\samples\virtualLearningFactory\apeOgreRenderPlugin.json

\
The [OpenXR Plugin of ApertusVR](https://github.com/MTASZTAKI/ApertusVR/tree/0.9.1/plugins/hmd/openXR) can be used for visualizing a real manufacturing system during a VLFT Gamification Session. The following configurations provide sample how to utilize the [OpenXR Plugin of ApertusVR ](https://github.com/MTASZTAKI/ApertusVR/tree/0.9.1/plugins/hmd/openXR)during a VLFT Gamification Session.\
<https://github.com/MTASZTAKI/ApertusVR/blob/0.9.1/samples/hmd/openXR/apeCore.json>\
<https://github.com/MTASZTAKI/ApertusVR/blob/0.9.1/samples/hmd/openXR/apeOgreRenderPlugin.json>\
Based on the above-mentioned configurations the following two configuration can be modified in the installation folder of VLFT Gamification: c:\VLFT\_Gamification\13\samples\virtualLearningFactory\apeCore.json c:\VLFT\_Gamification\13\samples\virtualLearningFactory\apeOgreRenderPlugin.json


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter, and the optional `goal` query parameter:

```
GET https://apertus.gitbook.io/vr/samples/virtual-learning-factory-toolkit-gamification/vr-mode.md?ask=<question>&goal=<endgoal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
