Apertus
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    • Getting Started
      • Creating a plugin
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  • Tutorial - How to visualize CAD models in VR
    • Introduction
    • Import CAD Models
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  • Plugins - Photorealistic Render
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  • Tutorial - How to visualize Tensorflow training in VR
  • Tutorial - Virtual Learning Factory Toolkit Gamification
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      • How to build the source on Windows
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    • Photorealistic Render
      • How to use
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    • Filament render
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      • Developers
  • Plugins on MacOS
    • Untitled
  • Samples on Windows
    • Deep learning
      • Untitled
      • Use the Fastai-PythorchVR Sample
      • Use the HTTP API
      • Create HTTP Requests from Python
      • Demo video
    • Virtual Learning Factory Toolkit Gamification
      • Installation
      • Lobby - User Interface
      • Local - User Interface
      • Student - User Interface
      • Teacher - User Interface
      • VLFT Gamification Session
      • VR Mode
  • Virtual Learning Factory Application
    • Installation on Windows
    • Installation on Apple
    • Lobby
    • Single Player
    • Multi Player - Student
    • Multi Player - Teacher
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  1. Developers
  2. Getting Started

Creating a plugin

To create a new plugin for ApertusVR use apm to generate folders and files. In the following example, we create a new plugin called "ipCamera":

ApertusVR\utilities\apm>python apm.py create plugin ipCamera
Creating new plugin with the following properties:
  name: ipCamera
  path: ../../plugins/ipCamera/
  class name: ApeIpCameraPlugin
  header name: APE_IPCAMERAPLUGIN_H
  header file path: ../../plugins/ipCamera/ApeIpCameraPlugin.h
  cpp file path: ../../plugins/ipCamera/ApeIpCameraPlugin.cpp
Do you want to continue? [Y/n]

If you find everything in order, type 'y' and press enter to continue.

If you want to add your newly created plugin to plugins/CMakeLists.txt, just type 'y' when apm asks it:

Add to plugins/CMakeLists.txt? [Y/n] y

In order to see your new plugin in your IDE, don't forget to

  1. regenerate the CMake project

  2. reload / reopen the generated project file in your IDE.

after editing CMakeLists.txt files.

PreviousGetting StartedNextCreating a sample

Last updated 6 years ago