onCreate(...)function is called) by Android , we have to do three things:
choreographer = Choreographer.getInstance(). Not a big deal. The 2nd needs further explanation, and we will go through the 3rd in the next section.
configFolderPath), which contains necessary informations. On Android it is stored in the assets folder of the given application. Therefore, when calling this method through the JNI-interface and the
apeSystemwrapper class, we type:
getAssets()) for the start function. This will call the JNI-function
startApertusVR(...),which will call the actual
apeCore.json, or runtime with the help of the
apeSceneNetworkwrapper. So basically everything goes like in the C++ case: