# Virtual Learning Factory Application

The aim of VLFT Gamification is exploiting the advances and technologies of modern games to provide students with a realistic representation of a real manufacturing system, making use of VR visualization experiences. Students will learn how to analyse the configuration of a manufacturing systems in terms of: ⦁ products manufactured and the associated process;\
⦁ machines, associated capability and processing times;\
⦁ occurrence of failures and their statistics;\
⦁ identify the bottlenecks in the system.&#x20;

In particular, the students could enter the VR environment of a manufacturing systems where they will find its VR representation, i.e., a production line.

![](https://gblobscdn.gitbook.com/assets%2F-LEyKyxZqxfQ560k-THK%2F-M9JmPN11f2xCNYY0iwZ%2F-M9K0LBVDuMn5Qx66hdb%2Fgami.png?alt=media\&token=2f7e34bc-4983-4826-b51b-c351fed385d6)

Workflow of a VLFT Gamification Session:\
1: The teacher starts a Gamification Session on the cloud server \
2: Students can connect to the desired Gamification Session and sharing the same VR visualization of the manufacturing system. \
3: Interactions between the participants can be made via the specific Student User Interface and Teacher User Interface
