The aim of VLFT Gamification is exploiting the advances and technologies of modern games to provide students with a realistic representation of a real manufacturing system, making use of VR visualization experiences.
Students will learn how to analyse the configuration of a manufacturing systems in terms of:
⦁ products manufactured and the associated process;
⦁ machines, associated capability and processing times;
⦁ occurrence of failures and their statistics;
⦁ identify the bottlenecks in the system. In particular, the students could enter the VR environment of a manufacturing systems where they will find its VR representation, i.e., a production line.