# Virtual Learning Factory Toolkit Gamification

The aim of [VLFT Gamification](https://apertus.gitbook.io/vr/tutorial-virtual-learning-factory-toolkit/installation) is exploiting the advances and technologies of modern games to provide students with a realistic representation of a real manufacturing system, making use of VR visualization experiences.\
Students will learn how to analyse the configuration of a manufacturing systems in terms of:\
⦁ products manufactured and the associated process; \
⦁ machines, associated capability and processing times; \
⦁ occurrence of failures and their statistics;\
⦁ identify the bottlenecks in the system. In particular, the students could enter the VR environment of a manufacturing systems where they will find its VR representation, i.e., a production line.

![](https://4044724383-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-LEyKyxZqxfQ560k-THK%2F-M9JmPN11f2xCNYY0iwZ%2F-M9K0LBVDuMn5Qx66hdb%2Fgami.png?alt=media\&token=2f7e34bc-4983-4826-b51b-c351fed385d6)

Workflow of a VLFT Gamification Session:\
1: The teacher starts a Gamification Session on the cloud server\
2: Students can [connect to the desired Gamification Session](https://apertus.gitbook.io/vr/tutorial-virtual-learning-factory-toolkit/lobby-ui) and sharing the same VR visualization of the manufacturing system.\
3: Interactions between the participants can be made via the specific [Student User Interface](https://apertus.gitbook.io/vr/tutorial-virtual-learning-factory-toolkit/student-ui) and [Teacher User Interface](https://apertus.gitbook.io/vr/tutorial-virtual-learning-factory-toolkit/teacher-ui)&#x20;
