> For the complete documentation index, see [llms.txt](https://apertus.gitbook.io/vr/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://apertus.gitbook.io/vr/plugins-on-windows/photorealistic-render.md).

# Photorealistic Render

The Photorealistic Render plugin is responsible for handling the PBS (Physically-Based Shading/Rendering). You can find more information about PBS/PBR [here](https://en.wikipedia.org/wiki/Physically_based_rendering). The plugin uses the Ogre v2.1 engine, which is an Open Source Grafics Engine. You can find the source code of the plugin at ..\ApertusVR\plugins\ogre21Render.

![image from PhotorealisticScene Smaple ](/files/-LnBwWEIBOUckeBZdWZ4)

With this plugin you can easily add any objects to your scene with PBS/PBR materials. These materials are called HLMS materials in Ogre. The basic format is Ogre's .mesh, it is usually have a .material file and even pictures. To build your own object that uses PBS materials you can use the [HLMS Editor](http://wiki.ogre3d.org/HLMS+Editor) that uses Ogre. With the correct settings you can load glTF 2.0 files too.
