Apertus
  • Documentation
  • Introduction
    • Definitions
      • Coordinate systems
      • Primitives
    • Features
      • Basic
        • Nodes
        • Light sources
        • Geometries
        • Primitives
        • Texts
      • Environment simulation
        • Water
        • Sky
        • Terrain
      • Browser
      • UI technologies
        • HTML UI
        • Presentation
        • Gallery
      • PointCloud
      • 360
        • 360 Images
        • 360 Videos
      • 3D Model Formats
      • Scene Sharing
        • Multiplayer
      • Video and Voice Chat
      • Hand Tarcking
        • Leap Motion
      • Head Tracking
        • Fob
      • Displays
        • Multi Display
        • Cave System
        • HMDs
      • Industry
        • IoT, and Sensors
        • Robot monitoring
        • Robot calibration
  • Developers
    • Development Cycle
    • Architecture
      • Project folders
      • Configuration ecosystem
    • API
      • C++ API
      • JavaScript API
      • HTTP REST API
    • Getting Started
      • Creating a plugin
      • Creating a sample
  • Contribute
    • Report a Bug
    • Suggest a Feature
  • Tutorial - How to visualize CAD models in VR
    • Introduction
    • Import CAD Models
    • Convert CAD Models
    • Create Low-poly from CAD Models
    • Create Photorealistic CAD Models
  • Plugins - Photorealistic Render
  • Plugins - Physics
  • Tutorial - How to visualize Tensorflow training in VR
  • Tutorial - Virtual Learning Factory Toolkit Gamification
  • Overview
    • Introduction
    • Architecture
    • Use Cases
  • Installation
    • Windows
    • Android
      • How to use
      • Writing an application
    • MacOS
  • Build
    • Windows
      • How to build the source on Windows
    • Android
    • MacOS
  • Plugins on Windows
    • Photorealistic Render
      • How to use
      • How to configure
      • Features
      • Sample
    • Physics
      • How to use
      • How to configure
      • Features
      • Samples
      • Demo video
  • Plugins on Android
    • Java Native Interface
      • How to use
      • Extending the API
    • Filament render
      • How to use
      • How to configure
      • Developers
  • Plugins on MacOS
    • Untitled
  • Samples on Windows
    • Deep learning
      • Untitled
      • Use the Fastai-PythorchVR Sample
      • Use the HTTP API
      • Create HTTP Requests from Python
      • Demo video
    • Virtual Learning Factory Toolkit Gamification
      • Installation
      • Lobby - User Interface
      • Local - User Interface
      • Student - User Interface
      • Teacher - User Interface
      • VLFT Gamification Session
      • VR Mode
  • Virtual Learning Factory Application
    • Installation on Windows
    • Installation on Apple
    • Lobby
    • Single Player
    • Multi Player - Student
    • Multi Player - Teacher
Powered by GitBook
On this page
  1. Plugins on Android

Filament render

This page introduces how the basic render system of ApertusVR for Android works

PreviousExtending the APINextHow to use

Last updated 4 years ago

ApertusVR's main feature is that it is built up from a core-engine and various plug-ins. This implies that it is possible to use different graphics engine for different platforms. So even, ApertusVR mainly uses Ogre render on Windows, the engine responsible for rendering on Android is the open source Google product, called Filement .

Filament is a real-time physically based rendering engine for Android, iOS, Linux, macOS, Windows, and WebGL. It is designed to be as small as possible and as efficient as possible on Android.

The rendering system on Android is implemented as a Java plug-in (with the use of the Filement engine). Therefore in this guide we will assume that you are familiar with the ApertusVR Java-interface. If this is not the case, please read the documentation on the JNI-plugin:

To learn more about Filament check the official github repository:

The following pages will guide you through to learn how to use, configure, and extend this module of the ApertusVR library.

Java Native Interface
GitHub - google/filament: Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2GitHub
Logo