Apertus
  • Documentation
  • Introduction
    • Definitions
      • Coordinate systems
      • Primitives
    • Features
      • Basic
        • Nodes
        • Light sources
        • Geometries
        • Primitives
        • Texts
      • Environment simulation
        • Water
        • Sky
        • Terrain
      • Browser
      • UI technologies
        • HTML UI
        • Presentation
        • Gallery
      • PointCloud
      • 360
        • 360 Images
        • 360 Videos
      • 3D Model Formats
      • Scene Sharing
        • Multiplayer
      • Video and Voice Chat
      • Hand Tarcking
        • Leap Motion
      • Head Tracking
        • Fob
      • Displays
        • Multi Display
        • Cave System
        • HMDs
      • Industry
        • IoT, and Sensors
        • Robot monitoring
        • Robot calibration
  • Developers
    • Development Cycle
    • Architecture
      • Project folders
      • Configuration ecosystem
    • API
      • C++ API
      • JavaScript API
      • HTTP REST API
    • Getting Started
      • Creating a plugin
      • Creating a sample
  • Contribute
    • Report a Bug
    • Suggest a Feature
  • Tutorial - How to visualize CAD models in VR
    • Introduction
    • Import CAD Models
    • Convert CAD Models
    • Create Low-poly from CAD Models
    • Create Photorealistic CAD Models
  • Plugins - Photorealistic Render
  • Plugins - Physics
  • Tutorial - How to visualize Tensorflow training in VR
  • Tutorial - Virtual Learning Factory Toolkit Gamification
  • Overview
    • Introduction
    • Architecture
    • Use Cases
  • Installation
    • Windows
    • Android
      • How to use
      • Writing an application
    • MacOS
  • Build
    • Windows
      • How to build the source on Windows
    • Android
    • MacOS
  • Plugins on Windows
    • Photorealistic Render
      • How to use
      • How to configure
      • Features
      • Sample
    • Physics
      • How to use
      • How to configure
      • Features
      • Samples
      • Demo video
  • Plugins on Android
    • Java Native Interface
      • How to use
      • Extending the API
    • Filament render
      • How to use
      • How to configure
      • Developers
  • Plugins on MacOS
    • Untitled
  • Samples on Windows
    • Deep learning
      • Untitled
      • Use the Fastai-PythorchVR Sample
      • Use the HTTP API
      • Create HTTP Requests from Python
      • Demo video
    • Virtual Learning Factory Toolkit Gamification
      • Installation
      • Lobby - User Interface
      • Local - User Interface
      • Student - User Interface
      • Teacher - User Interface
      • VLFT Gamification Session
      • VR Mode
  • Virtual Learning Factory Application
    • Installation on Windows
    • Installation on Apple
    • Lobby
    • Single Player
    • Multi Player - Student
    • Multi Player - Teacher
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  1. Developers

Development Cycle

Currently we are at the beginning of the project. We will publish our rode map asap, but we have to organize our resources to be able to deliver a constant speed in our development.

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Last updated 6 years ago