Primitives
In 2D computer graphics, primitives are
- points
- lines and line segments
- planes
- circles and ellipses
- triangles, 'quads' or arbitrary polygons
- spline curves
In 3D computer graphics, primitives are simple geometric shapes such as a
- cube
- cylinder
- sphere
- cone
- pyramid
- torus
- triangle / polygon mesh
They are the building blocks for many other shapes and forms.
Last modified 4yr ago