For now we are only concerned about rigid body dynamics, and obviously for this, we need collision detection as well.
With the plugin you can easily add a rigid body for your geametry (practically you add the geometry to the rigid body object). You can even use complex mesh geometries on your scene, and load them through the Assimp plugin, as you will see in the following sections.
The plugin also implements a low level supporting for liquid simulation, wich is not more than a simple bouyancy force generator.
Lastly, if you're interested in the source code, you can find it at the \ApertusVR\plugins\bulletPhysics folder.